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Operal Studio · Zürich · part of Operal AG

The Swiss game studio behind games that move metrics.

Whitelabel prediction leagues for retailers. Loyalty match-3 for national campaigns. TikTok AR, gamified academies, web3 economies — designed, built and run from Zürich since 2022.

of Switzerland played our retail game
≈5%
downloads on our own B2C title
160k+
games shipped since 2022
10+

≈5%

of Switzerland reached

Migros Play & Win, 2024

160k+

downloads

ClimateCandy

1,800+ t

CO₂ retired

ClimateCandy

10+

games shipped since 2022

Operal Studio portfolio

39,571

real Zürich parcels in play

IMPERIUM alpha, 2026

Trusted by brands and NGOs

Migros
Migros
LIPO
LIPO
MyBluePlanet
MyBluePlanet
Porini Foundation
Porini Foundation
Brauerei Locher
Brauerei Locher
SIXR
SIXR
Urstamm
Urstamm
Migros
Migros
LIPO
LIPO
MyBluePlanet
MyBluePlanet
Porini Foundation
Porini Foundation
Brauerei Locher
Brauerei Locher
SIXR
SIXR
Urstamm
Urstamm

Services

Six ways to put a game to work.

Productised formats with fixed scope and fixed budget — plus two studio products, the Mascot Lab and the Story Studio, below.

Prediction Leagues

Whitelabel B2B games

Prediction games, loyalty match-3 and quizzes under your brand. Our engine, your colours, your domain — the LIPO WM 2026 deployment ships for CHF 5,000 and goes live in two weeks.

Proof: LIPO WM 2026 · CHF 5k, live in 2 weeks

Own-IP B2C Builds

B2C mobile & web games

App Store, Google Play and browser builds that carry a brand — or stand alone. Hypercasual loops designed for retention, sessions and habit.

Proof: ClimateCandy · Migros Play & Win

Feed-Native AR Games

TikTok & social AR games

Effect House games and filters that turn followers into players. Head-movement controls, 3D scenes and share moments built for the feed.

Proof: Quöllfrisch & Jampen TikTok games

Academy Engines

Gamified education & academies

Quizzes, flashcards, certificates and class modes for academies, NGOs and schools — mechanics that get courses finished.

Proof: Urstamm Akademie · SpecDex class mode

Tokenised Economies

Web3 & tokenised games

Smart contracts, token economies, fair launches and on-chain leaderboards — where the chain earns its place and the game comes first.

Proof: Harberger Land · SIXR Fantasy on Aptos

Embedded Game Team

Game-dev services for studios

Contracted Unity, UI and economy work inside existing teams. Features shipped end-to-end — client and backend — on your release train.

Proof: SIXR Cricket — Ball Economy, Challenge wagering

Product · Mascot-as-a-Service

From one photo to a game-ready mascot.

An AI-accelerated, human-directed studio pipeline that turns a club's or brand's character into a rigged 3D asset with living idle animations and effects — a mascot that breathes on screen — plus an AR effect and a month of content, delivered in days, sponsor-ready.

  1. 01

    Concept

    One supplied image defines the character; unseen angles inferred.

  2. 02

    Image-to-3D

    Finished mesh, textures and topology in days, not months.

  3. 03

    Rig & animate

    41-joint skin, six authored actions — with living idle motion and effects that make the mascot breathe on screen.

  4. 04

    Showreel

    Captioned rig-proof renders and brand ads, ready to post.

  5. 05

    TikTok AR

    Native Effect House effect: joystick control and director shots.

  6. 06

    Social kit

    Twelve-sticker reaction pack, cutout puppet, match-day cards.

Proof · DUKK for SIXR Cricket

The pipeline's production proof: a cricket-duck mascot built from a single reference image — a 41-joint, 26,869-triangle rig with six authored actions and an upgraded batting rig with living idle motion and effects, a TikTok AR prototype passing 22 native editor checks, and a twelve-sticker match-day pack. Reusable actions, reusable rig, new content every week.

41

joints in the rig

7

authored clips

12

sticker pack

DUKK, live in your browser — drag to orbit. The upgraded v4 batting rig, animated with its living idle clip, exactly as shipped.

Seven workflows. One mascot.

AI-generated with Scenario

Four clips generated from the actual DUKK posters with Scenario — the mascot, alive: poster, swing, gold, portal. Plus the real rig and the AR effect.

The Mascot Lab pipeline, end to end — every mascot alive with idle motion and effects.

The films, upgraded

The mascots breathe now: living idle animations and effects run through every film — from the first image-to-3D preview to the TikTok AR game.

One image. A real 3D mascot.

Image to 3D, alive — the finished mesh breathes and moves.

The upgraded batting rig.

Direct skeletal render of the improved v4 rig — effects included.

Your mascot. Place, play and direct.

The TikTok AR game with joystick control and director shots.

Live demos for real clubs

Six password-protected lab experiences — from photo to digital mascot, sticker pack, TikTok game and AR preview. For viewing, not download.

Enter the lab

Product · Story Studio

Episodic character storytelling for brands and NGOs.

A modern cel-anime look, a repeatable season format and a production pipeline that ships a new episode every week — in your audience's language, on the platforms they scroll.

“Pori · Night Shift” ep. 1 — 60-second vertical episode, director-approved.

Proof · Pori for Porini Foundation

Pori, a cel-anime city fox in streetwear, stars in “Night Shift”: a season of 60-second episodes following a night watch over a courtyard where a wild vixen is choosing a den. Every episode shows, names and sources one real species, hides a blink-and-you'll-miss-it Easter egg, and ends on a curiosity cliffhanger — curiosity only, no fear hooks. Episodes 1–3 are produced and director-approved; the season airs December 2026 on TikTok, Reels and Shorts, with German, French and Italian voice packs for schools and partners.

60

seconds per episode

8–10

episode season arcs

4

voice languages

1/wk

shipping rhythm

Production pipeline

  1. 01Story bible
  2. 02Character design
  3. 03Blender sets
  4. 04Cel-look animation
  5. 05Voices
  6. 06Language packs
  7. 07Scheduled publishing

Persistent Blender sets give the season continuity; the social-ops pipeline plans, checks, approves and schedules every post — human approval on every final cut.

Painted courtyard master plate — night.
Painted courtyard master plate — night.
Location kit plate — continuity across episodes.
Location kit plate — continuity across episodes.
Episode keyframe — trail-cam shot.
Episode keyframe — trail-cam shot.
Episode 1 keyframe — “Tracks”.
Episode 1 keyframe — “Tracks”.

Story Season — fixed scope, fixed budget.

A pilot episode in weeks, then a weekly season — scripts locked before production, voices and language packs included.

Plan your season

Case studies

Twelve games, twelve different metrics moved.

Every case is live or shipped, and every number traces to a source. Open a card for the full story — challenge, approach, outcome and the stack underneath.

More from the lab

Heat Run

Heat Run

Live prototype

Swiss heatwave arcade — higher or lower over live temperatures of 28 Swiss cities. Daily run, streak shields, shareable cards.

City Sports Battles

City Sports Battles

MVP running

GPS territory control for sports-fan clubs — claim city sectors, nurture them, raid rivals on match nights. Seeded world: 147 sourced fan communities.

Speed Pets!

Speed Pets!

MVP 1.0 built

A Roblox speed-run obby with pets — 50 stages, egg odds, duels and a pop-art look. Built in seven sprints, pre-publish.

How we work

From metric to game loop to live operation.

  1. 01

    Discover

    We start with the metric — registrations, retention, scans, learning completion — and work backwards to the loop that moves it. Audience, brand constraints and legal frame (GDPR, revDSG, no-gambling checks) are settled here.

  2. 02

    Design

    Game loop and economy first: faucet and sink, seasons, scoring, anti-cheat model. We simulate economies before we build them, and we write the fairness report before the art — as we did for IMPERIUM's agent-governed API.

  3. 03

    Build

    From a two-week whitelabel sprint — your brand kit in, live game out, like LIPO WM 2026 — to fully custom engines. Playable builds land every sprint, on Swiss-hosted infrastructure.

  4. 04

    Run

    Launch is the start: KPI dashboards, seasons and leaderboards, CRM export, anti-cheat monitoring and content updates. Games are operated, not handed over.

About

A studio inside an engineering company.

Operal Studio is the gaming department of Operal AG, based in Zurich. The department designs, builds and operates games for clients — retailers, NGOs, breweries, foundations, sports ventures — and for Operal's own portfolio.

The work covers both sides of the market: B2B games that plug into a client's brand, CRM and legal requirements, and B2C games that must survive on their own in app stores and feeds. Everything sits on the same engineering base — Swiss-hosted infrastructure, governed APIs, AI-assisted delivery — that powers the rest of Operal AG.

Contact

Start a project.

A World Cup prediction game in two weeks, a loyalty game for your next campaign, a mascot your fans can orbit — or a game world nobody has built yet. Tell us the metric; we bring the loop.

01

Intro call — 15 minutes

Your goal, your audience, your metric. We tell you honestly whether a game is the right instrument — and which format fits.

02

Game concept in one week

Loop, economy, art direction and a KPI plan. You get a playable-shaped document, not a slide deck.

03

Fixed-budget proposal

Scope, timeline and price fixed in writing. First playable build lands within weeks of kickoff — ask Lipo, it was under three.

Swiss-hosted infrastructure · GDPR & revDSG compliant · skill-based game design, no gambling licence required

Start a project