07 · Case study
Jamping + TikTok skill game

1,000+
downloads on Google Play
2
games for one recruiting campaign
App Store
live, seller: Operal AG
Gen Z
target group reached on its own turf
Challenge
Jampen Holzbau — founded 1927, average employee age 30.7, a third of the team apprentices — needed to reach Gen Z where it actually spends time and show how fascinating timber craft is. “Dort holen wir sie ab”: meet them on their turf.
Approach
One recruiting campaign, two games. “Jamping”, a wood-themed endless jumper for iOS and Android, sold by Operal AG and developed under the Operal Studio name: a cartoon lumberjack hops an endless wooden shaft past saw blades, grinding discs and pipes, with coins to collect and game-over screens carrying Jampen's “mehr als Holz” branding — one build even personalised obstacles with team members' faces. Alongside it, a TikTok Effect House 3D ball-balancing game: roll a wooden ball along floating timber beams over an Alpine valley toward a chalet, against the timer, steered by head movement.
Outcome
1,000+ downloads on Google Play and a live App Store listing under Operal's own developer account — plus a TikTok-native game in the review pipeline within six months of the first inbound contact. Jampen continues to run an active apprenticeship programme, with four new apprentices starting in August 2026.
Tech stack
- iOS & Android
- TikTok Effect House
- AI-assisted key art
Gallery




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