08 · Case study
SIXR Cricket — game development services

Open alpha
live game, v0.2.1
2
features shipped end-to-end (client + backend)
8
screens re-themed in one UI sprint
Jan 2026
World Cup mini app live in production
Challenge
SIXR Cricket — head-to-head cricket against licensed legends like KL Rahul and Chris Gayle, built for 2.5 billion cricket fans — needed senior Unity capacity that could ship production features inside an existing team and a hard go-live window, plus a companion predictions app for the ICC T20 World Cup.
Approach
Operal worked as SIXR's contracted game development team. A single-sprint UI refresh re-themed eight Unity screens to the approved Figma design ahead of go-live — starting before countersignature, to protect the client's window. A dedicated developer then shipped two features end-to-end: the Ball Economy, an entry-gate currency with real-time WebSocket sync and an SQS consumer backend, and Challenge Mode with points wagering and a waiting room, plus multiplayer practice and release engineering from v0.1.13 to v0.1.21 across staging and production. Separately, Operal delivered the SIXR World Cup Telegram Mini App in full: match and tournament predictions, daily two-lock challenges, six leaderboard types, five-tier referral badges, points economy and an admin dashboard.
Outcome
The main game runs live in open alpha (v0.2.1), and the World Cup mini app went live in production in January 2026 — a complete prediction community delivered in one month, from bot to dashboards.
Tech stack
- Unity WebGL
- WebSocket
- SQS backend
- GameAnalytics
- Telegram Mini App
- React + Supabase
Gallery




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