OperalStudio

01 · Case study

Migros Play & Win

Migros2024WebGL browser game, no downloadRetail loyalty · match-3
Migros Play & Win
Campaign key art — Migros Play & Win, summer 2024.

≈5%

of the Swiss population reached

~4

plays per user per day

14 min

average session time

12 wks

campaign duration

Challenge

Migros wanted a mobile game that lived inside its existing Cumulus loyalty touchpoints — no download, no app-store funnel — and kept customers coming back through a 12-week summer campaign. Three agencies shared the brief; Operal carried the game technology and analytics, alongside Mutabor and Apps with love.

Approach

We built a candy-crush-style match-3 web game with the brand woven into the board, the characters and the rewards. The play↔shop loop: one stamp per CHF 10 of purchases; eight stamps or sixteen levels earn a diamond and a spin of the wheel of fortune; better play improves the odds of winning vouchers. Serialised QR codes on product packs bridge shelf to game, Tell-a-Friend referrals carry in-game rewards, and browser push notifications bring players back. A self-learning algorithm steers game flow and coupon distribution in real time. More than 300,000 instant wins, weekly prizes and a grand prize of one year of shopping (CHF 10,000).

Outcome

The campaign reached roughly 5% of the Swiss population, who played on average four times a day in sessions lasting around 14 minutes. Those aren't vanity numbers — they're habit numbers, sustained across a full 12-week campaign and compatible with 200+ mobile devices.

Tech stack

Gallery

Campaign key art — Migros Play & Win, summer 2024.
Campaign key art — Migros Play & Win, summer 2024.
Game icon from the live campaign site, June 2024.
Game icon from the live campaign site, June 2024.
Official gameplay video by Operal Studio (YouTube).
Official gameplay video by Operal Studio (YouTube).

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